Learning Unity3D as an artist without coding knowledge (part 1)
Through NaniNovel visual novel engine
So, I’m using NaniNovel as a tool to replace the need to code. It’s a fantastic writing tool that only requires really simple commands to use; Allowing me to focus on developing the 2D art for the test game.
I’m currently using placeholder assets as I try and improve the fast doodle art direction that I had planned.
I drew the simple character splash. They’re cute even with janky anatomy atm.
Trying out Naninovel engine by learning through the demo they provided.
Alright, let’s start with the art. First, I created two quick characters (About 15 minutes for the right character and 15 minutes for the left.)
The reason why it still took 15minutes for a simple character is due to the animations I had in mind.
Then I separated each one into expressions for the normal slime.
So, let’s talk about Script1. I first added the scene background before adding the bgm which fades(not stopping till it’s completely done due to ‘wait:false)
Then I added a clickable bubble to the left. Teaching me how to add a choice.
Basically, move to the resource folder and Create -> Naninovel -> Choice Button. Customize the image inside the newly created choice button to your fitting. In my case, I chose the one below. I named it “Choice” and when write after the command
button:Choice It would then use the image below as a clickable/interactable image in the scene. Not to forget the position of the choice button which can be followed after the
Here is where I set up the printer. This is really inefficient since I have to :
- Manually keep moving the bubble so that it fits where I want it. Ideally in front of the character.
- It is slow to set up.
Instead, the best thing you can do is setting up. First, you go and click where I pointed the arrow at.
Then fill in your display name. In my case, I typed the letter “d” since it’s fast.
You can change the colour of the character’s name and message colour too. With a printer that fits it. If you want to do the bubble printer, I believe you have to create a new printer and set the position there. But I feel like that’ll be too much work. Haven’t tested it yet.
So, when I type in the code
d: "Text" it’ll automatically use the printer that I set with the letter.
Anyhow, I’ll talk more about the code next time :D